Having
loved DOTA, a Warcraft 3 mod, and playing League of Legends for the past year,
I was incredibly excited at the news of a 2D MOBA (Multiplayer Online Battle
Arena). Awesomenauts does an incredible job at bringing the MOBA feeling to a
2D sidescroller. Any fan of Megaman should be a fan of Awesomenauts. The game
essentially pits two teams against one another, one on the left side of the map
and the other on the right side. The goal is to push further into the enemy
territory with AI controlled subordinates and destroy the enemy base. Towers
block the team’s entrance to the enemy main base and do a large amount of
damage to player characters. Translating the simple, yet strategically complex,
gameplay of a MOBA game to a 2D environment seems to be a pretty easy
transition. The game feels like a MOBA should, rewarding players for the number
of enemy AIs destroyed and encouraging strategy and teamwork.
The best and worst part of the game is the fact that teamwork is so essential. Communication is essential in any MOBA and Awesomenauts is no exception. If you are playing the game with strangers, than you are not truly playing the game. Without constant messages about enemy locations, towers under attack, and coordinating assaults on player characters, the game will be unwinnable. Playing with two friends will be a much more rewarding experience than playing with two random players.
Another
issue with the game is getting to the point where you have access to stronger
characters. The starting characters can be played and mastered, but the
unlocked characters have a much lower skill cap. Some of the unlockable
characters feel over-powered initially, but if you have MOBA experience then
you know once you learn the character’s skills and how they work that they are
not unbeatable. Patience is required to deal with these initially stronger
characters and the more you play the quicker access you will have to those
characters.
Another aspect of Awesomenauts that is nice is the customization you have for your characters. The items you have available to your character are determined by you prior to the game. Unlocking specific buffs for spells or higher levels of current items allow for a player to build one character in a way completely separate from another player. One player may max cooldown on an ability, while someone else maxes damage. This customization opens up diversity in character’s play style and roles in a match. Experimenting with different item sets makes mastering a character take even longer.
While
playing the game with only one friend, I found myself joining matches that were
already started. Once again this feature is both advantageous and annoying.
Joining matches usually means you are at a disadvantage, which the game tries
to balance by giving you more starting gold. The starting gold doesn’t account
for level differences and typically I find myself fighting an uphill battle.
The good part of joining matches is you do not have to be as invested in a
match. With any other MOBA game you have to set aside 40 minutes in case the
game goes into the late stages, but with
Awesomenauts you do not have to feel locked into a match when you know an AI
will pick up your character. The intensity of the game is much lower than a
typical MOBA and I found myself enjoying the game without the stress of knowing
I have to stay until the end. Granted I do not promote people leaving games,
but it is nice to know that I can continue playing even if someone else leaves.
Awesomenauts
is an entertaining game and fans of the MOBA genre will enjoy the way the game
works in a 2D environment. New players will also have a fun time learning the
game, even if they have never played the genre before. Going in on the game and
buying the 3-pack is the way to go to save a couple of dollars and know that
two other friends have the game. If you are purchasing the game by yourself
with no one to play with, than know that you are only experiencing half of what
the game has to offer in terms of strategy and teamwork. I enjoyed seeing how
one of my favorite games works in a 2D situation and that alone made the game
worth the purchase. I am excited to see how other companies manipulate the MOBA
genre in the near future.
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